What the Hell is a Dragon?

So dragons are basically my favorite fantasy creature ever, and The Elder Scrolls franchise has a pretty interesting take on them: fragments of time made into flesh and blood. In this post I will try to make sense of how "time" can be represented by a physical beast, the way in which dragons are created, the way their psyche works, and how their signature ability (shouts) relates to all of this.

The usual disclaimer: This is simply me making sense of what I've read in the lore, and thus is not necessarily the "canon" explanation.

The first thing we need to understand is how time works in the first place. In real life, time and space cannot be separated and so are often referred to as "spacetime." This is because "time" is simply a function of speed and gravity. If you imagine that all matter and light has a CPU, "time" is the rate at which this cpu ticks. In The Elder Scrolls, time is a completely independent force. The best way to…

How I Parse Through Elder Scrolls Lore

Since I plan to talk about The Elder Scrolls franchise quite a bit on this blog, it would be useful for me to start with the way I interpret the lore in the first place. To begin with, what is "canon?"

Only the actual events depicted in official materials should ever be considered canon. The game's lore books are subject to the unreliable narrator. Works like C0DA are not official, and the fact that elements of these works have been incorporated into the games does not change that fact. Only events witnessed by the player (or the reader, in the case of the novels) can be considered factually true, with all other sources being fair game for debate or dismissal.

The games do not and cannot depict Tamriel's true size.
TES II: Daggerfall has a relatively small part of High Rock and Hammerfell scaled to be just a bit larger than England. TES V: Skyrim depicts the titular province at a size roughly comparable to Gotham City in "Batman: Arkham Knight." You only need…